about us
We are a team of passionate escape room fanatics dedicated to bringing the thrill of real-life puzzle-solving into the digital world. We love the rush of cracking codes, uncovering hidden clues, and piecing together mysteries, and we channel that passion into crafting immersive point-and-click games.
Our debut title, Trace: Trinity’s Code, is currently in development. We don’t have a release date just yet, but we’re working hard to bring it to you as soon as possible. If you enjoy clever puzzles, immersive worlds, and stories that keep you guessing – stay tuned. There’s a lot to come.

Adrian Imiołek
Web Design & Development | Unity Developer
Adrian is the mind behind the website you’re browsing, handling its design and development. He’s also eager to get involved in game development whenever possible, lending his skills wherever they’re needed to help bring the project to life.

Adam Słomski
Unity Developer
Adam joined the project to combine his interests with learning game development. As a Junior Unity Developer, he’s taking his first steps in the industry, bringing fresh ideas and contagious enthusiasm to the team.

Konrad Maciaszek
2D Graphic Designer
Konrad brings over 9 years of Photoshop experience to the team, with 6 of those focused on concept art. He specializes in sci-fi and fantasy environments, but also enjoys designing characters and props, always aiming to bring depth and atmosphere to the game’s visual world.

Natalia Stańczyk
Unity Developer
Natalia joined the project to gain experience in game development and explore her interest in 2D animation. She helps bring the game to life through creative problem-solving and a passion for learning.

Zuzanna Nawrocka
Script Writer & Marketing
Zuzanna is responsible for writing the game’s story and shaping its future marketing. With a focus on narrative and player experience, she brings the world of the game to life through words—while also planning how to share that world with players beyond the screen.

Jakub Sadza
3D Graphic Designer
Jakub joined the project to sharpen his 3D modeling skills and contribute to a real game environment. He creates detailed models in Blender, helping to shape the visual world of the game with precision and creativity.

Konrad Żupański
Unity Developer
Konrad joined the project to dive into game development and grow his skills. As a Junior Unity Developer, he brings fresh perspective and actively contributes to building the game.

Krystian Jankowiak
3D Graphic Designer
Krystian joined the project to develop his skills in 3D modeling and gain hands-on experience. As a Junior 3D Artist, he’s learning the ropes in Blender while actively contributing to the game’s visual world.

Weronika Przywora
2D Animator
Weronika has been passionate about the video game industry for several years, with around 5 years of experience working on visual effects. She eagerly jumps into anything she can get her hands on—bringing energy, creativity, and a sharp eye for detail to every part of the project.
our games
Trace: Trinity’s Code
The action takes place on the planet Earth, 15 years after the cyberattack led by the CyberTech company. Technology over the years has moved forward, but resources are limited. Cybertech is engaged in illegal activities that have contributed to corruption and the creation of slums in the outskirts of West City. Shortly after the attack, Trinity was formed in the underground. Its members want to restore the old order. Therefore, CyberTech decided to create androids to dispose of Trinity's activities, spread propaganda, and control society.